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The Kana CS:GO Edition has a few extra features that establish it as a step above a “basic” gaming mouse. Two extra-large buttons on either side of the mouse allow the user to program extra macros or keypresses to the mouse. They work well in most aspects, but they require a bit more force to activate than the oh-so-wonderful-to-click regular mouse buttons. The Kana CS:GO Edition also has a “CPI Toggle” key behind the mousewheel which allows the user to change between two CPI (better known as DPI or dots per inch to most users) settings on-the-fly. My one gripe about the Kana CS:GO Edition comes from this CPI Toggle key. While most mid-range gaming mice allow the user to customize the DPI in 100-dot increments, the Kana CS:GO Edition only allows DPI settings of 400, 800, 1600, or 3200 DPI. While many users may not have a problem with using one of the pre-defined settings, I prefer a DPI of about 1200 when using my 1080p 23” monitor, and 800 definitely felt too sluggish while 1600 felt a little too jittery. It would have been nice to be able to more precisely define DPI settings for the Kana CS:GO Edition, but alas, I had to settle for using a not-so-comfortable DPI setting of 1600 DPI.I’d imagine that if you were ever a Counter-Strike fanboy, you are already happily shooting people as well as having your face shot off in the latest iteration of Counter-Strike. What sort of FPS Sourcery have the magical Valve studio released? Same game, different look? Predominantly yes, but for a mere $15, the age old addictive FPS multiplayer action with new tweaks, weapons and such can be yours.En parallèle, l'Opération Wildfire a été lancée. Même recette que d'habitude : 7 maps à essayer, un pass à 6 dollars qui donne accès à des Missions et des nouveaux skins fluo-kawaii pour teabag vos adversaires. Le nouveau couteau (Bowie Knife) a très belle tronche, par contre. You may remember CS:GO's M4A4: Howl as one of the most expensive weapon skins available for the game. Today, Valve announced their receipt of a DMCA takedown notice, stating that both the skin and the Howling Dawn community sticker were not the original work of the item's Steam Workshop contributors. "This matter is extremely serious," Valve wrote in a post to the CS:GO community , "and we have taken appropriate action to resolve it."I think the tools - especially Unity - are great. I've been working with Unity, and it's just a dream to work with. It's just so easy to make a game on that thing. It's definitely got to the point where making mods in general has become so accessible to the average gamer. I remember making mods on the Half Life 1 engine, and I remember how difficult it was to just get a mod going. It made it a very exclusive set skill. Now in this day and age, anyone can make a mod.

Newell explained that there are paid cheat providers that confirm players paid for their product by requiring them to check in with a digital rights management (DRM) server, similar to the way Steam itself has to check in with a server at least once every two weeks. For a limited time, VAC was looking for a partial match to those (non-web) cheat DRM servers in users' DNS cache. Bohemia Interactive ( Arma , DayZ ) believes that only 1 percent of online players are willing to spend money to cheat on top of an already expensive hobby. Even by that estimate, Counter-Strike: Global Offensive alone had a potential 25,000 cheaters out of a total of 2.5 million unique players last month. Put on your green accountant visor, add up the player-bases of all the other popular multiplayer games cheat providers are servicing ( Call of Duty , Battlefield , Rising Storm ), and you'll see a massively profitable market.You can go to one of several sites, ‘csgo-jackpot.com’, ‘csgo-casino.com’, ‘csgoshuffle.com’ and ‘csgofast.com’ which work using the ‘jackpot system’ to produce winners. The jackpot system is a system where you put your skins in a shared pot, of sorts. The total value of your items that you put into the pot determines your percentage chance of winning. When you win, you get the entire pot full of everyone’s skins that have been bet.

It’s time for Esports to embrace regulated betting and gaming, to shut down these questionable operations or to force them to regulate themselves in the same way as traditional gambling operators, or it risks losing its shirt.A new post on the Malwarebytes blog points out a new threat targeting Steam users who are using the “Steam escrow” – or as Valve calls it, the “Steam trade hold” – system. As is often the case with these sort of threats, the one uncovered by Malwarebytes security researchers and highlighted by Jovi Umawing uses a website that looks and acts like Steam’s new system.Enemy fought back convincingly in game two, particularly jungler Adjust on Serqet—where Epsilon had a good hold on the map in the first game, here repeated pickoffs prevented them from mustering the same control. However not everything went Enemy’s way: Epsilon solo laner Dimi, who has been struggling with flu throughout the later stages of the tournament, went on an absolute tear as Tyr, soloing Saltmachine’s Bellona and acting as his team's unstoppable frontline in crucial later engagements. Along with a brilliant performance by Epsilon midlaner Yammyn as Isis, he was instrumental in turning a late teamfight that tipped a losing game in Epsilon’s favour. Enemy once again came out ahead in game three, but Adapting once again had Thor—and, once again, Enemy couldn’t quite win the battle of the junglers. Enemy's Adjust fell behind on Hun Batz (the same character he fell behind with in game one) while Adapting played an even better game than he had previously. Epsilon captain iRaffer proved that Geb shields win Smite championships, and a great late kill on Adjust by Yammyn’s Medusa tipped another close game Epsilon’s way. As Enemy fought for their lives, Adapting landed the Thor dunk to end all Thor dunks—and, in this case, to end Worlds. With Enemy wiped off the map, Epsilon stormed through the Phoenix and right onto the Titan, ending the tournament and earning $500,000.“Our intention has always been to use the Steam Workshop in a similar way that TF2 and CS:GO do. Our original vision of Rust was more of a MMO with a single huge universe that all the servers are connected in, rather than a multi-server game where your progress is different on each.”

A very small percentage of players ever get lucky enough to earn back their investment.

But there are other, more sneaky ways to make yourself a tidy sum via the Steam marketplace. Some users run "bots" that watch the marketplace and quickly nab any weapon that falls within particularly profitable requirements. The user can then take the botted items and sell them on for profit, with minimal effort required.Then in come the tournaments. Gaming competitions of yesteryear saw inconsistent prize pools of $10 - 150k for games like Quake, Counter-Strike and Alien vs. Predator, whereas we're now seeing the dawn of million dollar events and consistency enforced by the developers themselves. "By design, the Items Workshop has very low friction for artists to submit their work – new contributions do not require Valve review or approval. To ensure that these contributions represent original content, we require that all Workshop contributors sign a legal agreement confirming that their contributions are original. We also enable the community to monitor Workshop submissions and identify copies and plagiarism via the report flag." Valve aren't messing around with their response, which contains some heavy punishments for the IP infringing item-makers:If you’ve got a decent number of bullets left in your magazine and think an enemy is close, don’t start reloading and get caught with your pants down. Reloading takes time, and you should only do it when you think you’re safe from enemy fire. If you run out of bullets in a firefight, switching to your pistol is going to be much quicker than trying to reload mid-fight.Valve oddly makes betting incredibly easy in the game itself. One can buy cases that have randomly won weapons upon opening, which the keys to open also cost money. Those weapon skins can be easily transferred to third-party pools, or websites, to be either sold or put into a ‘pot’ to be won by betting on different professional and semi-professional CSGO matches. There is a wide variety of websites that offer ways to use your weapon skins as collateral, and currency, to gamble and place bets.

I love the husband/wife dynamic here. While both of them are gamers, she's obviously nowhere near as excited about the roll as he is. This is what my wife looks like every time a new Hatsune Miku game comes to the States, complete with kid-considerate sushing.Valve oddly makes betting incredibly easy in the game itself. One can buy cases that have randomly won weapons upon opening, which the keys to open also cost money. Those weapon skins can be easily transferred to third-party pools, or websites, to be either sold or put into a ‘pot’ to be won by betting on different professional and semi-professional CSGO matches. There is a wide variety of websites that offer ways to use your weapon skins as collateral, and currency, to gamble and place bets."Today we had a meeting with Ashley and Jones, two of our volunteer moderators. Ashley and Jones has been collecting questions from the community that we discussed during the meeting. Two of the topics were stat boosts and the latest COP reward. We're currently looking into what we can do to make up for the final COP-reward. Ashley and Jones gave several suggestions from the community that we are currently discussing internally.Our main goal is to try to find a way to reduce or remove the random elements of the final reward, whatever that reward will be. Regarding stat boosts, Ashley and Jones suggested that we introduce something similar to StatTrak as part of future safes, a feature used in CS:GO in their cases. This is something we've been thinking about as well, and something that we will discuss going forward. I must stress however that we cannot currently make any promises but these are things we will be discussing as we move forward."I played with these options and others for a handful of matches. They didn't seem as useful as wallhacking, or they simply didn't work as well, but I was vote-kicked out of a match before I could make an educated decision. Halfway into my next match, two hours total since I started cheating, I was VAC-banned from CS:GO. VAC bans are usually irreversible. Perry C. Gamble would never play another match of CS:GO unless he opened another Steam account and bought another copy of the game. That's where the charm of cheating wore off for me. It was fun while it lasted, but I couldn't imagine paying another $15 for a new copy of CS:GO plus the ongoing $10.95 a month Ultra Cheats membership just to get easy kills.Slayer didn't want to talk at first. “I don't think any good for Ultra Cheats would come from this,” he said. I promised him I wouldn't use any real handles or even the site's real name, and that I wanted him to respond to quotes from developers like Gibson. I suspect the notion that he'd get a reaction from a game developer is what got him on board.

Bronwen Grimes, technical artist on CS:GO, talked at length today at GDC about the road to discovering exactly what sorts of items and skins players wanted, and how they differed from Valve's original thoughts on the matter.

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